Autodesk 3ds Max Techniques: Building a Character for Games

Published at Monday 6 July 2009 @ 8:49 pm by hkasem

Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline. Finally, admire your results in a convincing human figure that is ready for rigging.

Learning Objectives
- Original Idea and Concept Art
- Starting the Low-Res Model with the Arm
- Adding the Face
- Working with Details and Smoothing Groups
- Adding Asymmetrical Detail
- Adding Detail to the Hi-Res Model
-Creating Rivets
- Adding Anatomical Detail
- Fine Tuning and Finishing

Download:


Part 01

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Part 26

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Part 01

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Part 05

Part 06

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Part 08

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Part 10

Part 11

Part 12

Part 13

Part 14

Part 15

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Part 17

Part 18

Part 19

Part 20

Part 21

Part 22

Part 23

Part 24

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Part 26

See more related posts:

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  • Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
  • Digital Character Design and Painting
  • Discreet 3ds max Games Development Series – Modeling Your Games Environments & Assets
  • Autodesk Maya 2008, New Features
  • Creating Emotion in Games: The Craft and Art of Emotioneering
  • Introducing Autodesk Inventor 2009 and Autodesk Inventor LT 2009
  • Serious Games: Games That Educate, Train, and Inform
  • Maya 8 Character Modeling (Wordware Applications Library)
  • VTC Autodesk AutoCAD 2010: Basic 2D Concepts Tutorials




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